﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace Studio77.RuneMaster.Entities.GameRecord
{
    /// <summary>
    /// 保存的游戏进度
    /// </summary>
    public class SavedGameRecord
    {
        /// <summary>
        /// 道具Slot使用情况
        /// </summary>
        public Dictionary<int, ToolSlotInfo> ToolSlotStatus { get; set; }

        /// <summary>
        /// 已经在使用中的道具情况
        /// </summary>
        public Dictionary<int, ToolType> UsedToolStatus { get; set; }


        public string GameMode { get; set; }

        public string StageIndex { get; set; }

        public int SubStageIndex { get; set; }

        /// <summary>
        /// 剩余生命力
        /// </summary>
        public int LeftLifeCount { get; set; }

        /// <summary>
        /// 剩余精神力
        /// </summary>
        public int LeftSpiritCount { get; set; }

        /// <summary>
        /// 当前分数，如果载入时当前分数大于标分数，直接判断成功
        /// </summary>
        public int CurrentScore { get; set; }

        /// <summary>
        /// 所有符文信息
        /// </summary>
        public List<SavedRune> Runes { get; set; }

    }
}
